纯js代码实现的经典俄罗斯方块游戏

2017年07月26日 16:44:25益点益滴2614

经典俄罗斯方块游戏几乎人人都玩过,今天我们就来分享一款由纯JavaScript代码实现的俄罗斯方块游戏,别看这段js代码只有短短的100多行,效果却非常不错,用键盘的方向键操作,向上键是变换方向,有兴趣的朋友可以试试。想学JS代码玩进阶的也可以研究一下代码。

<html>
<style>.c {margin :1px;width:19px;height:19px;background:red;position:absolute;}
.d {margin :1px;width:19px;height:19px;background:gray;position:absolute;}
.f {top:0px;left:0px;background:black;position:absolute;}
</style>
<body></body><html>
<script>
    var over=false,shapes=("0,1,1,1,2,1,3,1;1,0,1,1,1,2,2,2;2,0,2,1,2,2,1,2;0,1,1,1,1,2,2,2;1,2,2,2,2,1,3,1;1,1,2,1,1,2,2,2;0,2,1,2,1,1,2,2").split(";");
    function create(tag,css){
        var elm=document.createElement(tag);
        elm.className = css;
        document.body.appendChild(elm);
        return elm;}
    function Tetris(c, t, x, y){
        var c=c?c:"c";
        this.divs = [create("div",c),create("div",c),create("div",c),create("div",c)];
        this.reset = function(){
            this.x = typeof x != 'undefined'?x:3;
            this.y = typeof y != 'undefined'?y:0;
            this.shape = t?t:shapes[Math.floor(Math.random()*(shapes.length-0.00001))].split(",");
            this.show();
            if(this.field&&this.field.check(this.shape,this.x,this.y,'v')=='D'){
                over=true;
                this.field.fixShape(this.shape,this.x,this.y);
                alert('game over');}}
        this.show = function(){
            for(var i in this.divs){
                this.divs[i].style.left = (this.shape[i*2]*1+this.x)*20+'px';
                this.divs[i].style.top = (this.shape[i*2+1]*1+this.y)*20+'px';}}
        this.field=null;
        this.hMove = function(step){
            var r = this.field.check(this.shape,this.x- -step,this.y,'h');
            if(r!='N'&&r==0){
                this.x-=-step;
                this.show();}}
        this.vMove = function(){
            if(this.field.check(this.shape,this.x,this.y- -1,'v')=='N'){
                this.y++;
                this.show();}
            else{
                this.field.fixShape(this.shape,this.x,this.y);
                this.field.findFull();
                this.reset();}}
        this.rotate = function(){
            var s=this.shape;
            var newShape=[3-s[1],s[0],3-s[3],s[2],3-s[5],s[4],3-s[7],s[6]];
            var r = this.field.check(newShape,this.x,this.y,'h');
            if(r=='D')return;
            if(r==0){
                this.shape=newShape;
                this.show();}
            else if(this.field.check(newShape,this.x-r,this.y,'h')==0){
                this.x-=r;
                this.shape=newShape;
                this.show();}}
        this.reset();}
    function Field(w,h){
        this.width = w?w:10;
        this.height = h?h:20;
        this.show = function(){
            var f = create("div","f")
            f.style.width=this.width*20+'px';
            f.style.height=this.height*20+'px';}
        this.findFull = function(){
            for(var l=0;l<this.height;l++){
                var s=0;
                for(var i=0;i<this.width;i++){
                    s+=this[l*this.width+i]?1:0;}
                if(s==this.width){
                    this.removeLine(l);}}}
        this.removeLine = function(line){
            for(var i=0;i<this.width;i++){
                document.body.removeChild(this[line*this.width+i]);}
            for(var l=line;l>0;l--){
                for(var i=0;i<this.width;i++){
                    this[l*this.width- -i]=this[(l-1)*this.width- -i];
                    if(this[l*this.width- -i])this[l*this.width- -i].style.top = l*20+'px';}}}
        this.check = function(shape, x, y, d){
            var r1=0,r2='N';
            for(var i=0;i<8;i+=2){
                if(shape[i]- -x < 0 && shape[i]- -x <r1)
                    {r1 = shape[i]- -x;}
                else if(shape[i]- -x>=this.width && shape[i]- -x>r1)
                    {r1 = shape[i]- -x;}
                if(shape[i+1]- -y>=this.height || this[shape[i]- -x- -(shape[i+1]- -y)*this.width])
                    {r2='D'}}
            if(d=='h'&&r2=='N')return r1>0?r1-this.width- -1:r1;
            else return r2;}
        this.fixShape = function(shape,x,y){
            var d=new Tetris("d",shape,x,y);
            d.show();
            for(var i=0;i<8;i+=2){
                this[shape[i]- -x- -(shape[i+1]- -y)*this.width]=d.divs[i/2];}}}
    var f = new Field();
    f.show();
    var s = new Tetris();
    s.field = f;
    s.show();
    window.setInterval("if(!over)s.vMove();",500);
    document.onkeydown = function(e){
        if(over)return;
        var e = window.event ? window.event : e;
        switch(e.keyCode){
        case 38: //up
            s.rotate();
            break;
        case 40: //down
            s.vMove();
            break;
        case 37: //left
            s.hMove(-1);
            break;
        case 39: //right
            s.hMove(1);
            break;}}
</script>


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